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Zusammenfassung: Surrounded by hundreds of dark, sword-wielding figures with a scorched battlefield panning out in all directions, I launched Galen into the fray, cutting down everything in my path with his overly-powerful attacks and abilities. As the combo racked up ...
Zusammenfassung: It's hilarious to watch the hordes of black armored enemies storm towards the player in Ninety-Nine Nights 2 (N32). The seemingly sped up animation makes their legs resemble a Looney Tunes episode, speeding forward with incredible urgency to take down ...
Zusammenfassung: I must have been one of the only people in the US looking forward to the release of Ninety-Nine Nights II (N3II), at least as far as the press reviews went for the first game in the series. I was a fan of the combo driven, character oriented hack and s...
Zusammenfassung: by Dakota Grabowski, July 24, 2010 One look at Ninety-Nine Nights II’s screenshots or trailers should be enough evidence to see the train wreck. Attempting to fill the screen up with as many useless foes as possible, Q Entertainment and Feelplus creat...
Zusammenfassung: N3II: Ninety-Nine Nights may be only the second game in this hack-and-slash series, but it's modeled so shamelessly on the Dynasty Warriors franchise that it feels like something we've seen a dozen times before. It also feels carelessly put together, w...
Some nice attack animations and other visual flourishes.
Shallow, extremely repetitive combat, Frustrating enemy attacks and boss fights, Checkpoints too spread out, forcing replay of long stretches of levels, Generic, poorly told fantasy story.
This mindless hack-and-slash action game starts out feeling tired and repetitive and only goes downhill from there....
N3II is like a friend who tells the same old stories over and over, only instead of finding this trait charming you can't help but loathe his inability to move on from the past. With its myriad of problems and creatively bankrupt game design, this "new...
Zusammenfassung: At one point in Ninety-Nine Nights 2, a character remarks that there are simply too many enemies. "What the hell's up with these guys?" he says, "They keep coming outta no where! If this keeps up, there's no point in beating 'em up!" I've never seen a ...