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April 2016
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Veröffentlicht: 2016-04-01, Autor: Tom , Testbericht von: videogamer.com
Veröffentlicht: 2016-04-01, Autor: Charles , Testbericht von: Gamingnexus.com
Zusammenfassung: Quantum Break continues the tradition of great games from Remedy with strong storytelling and fast, fun action.* The product in this article was sent to us by the developer/company for review.Hi, my name is Charles Husemann and I've been gaming for longer...
Quantum Break might not be the grand fusion of TV and video gaming that Microsoft had originally hoped for, but at the end of the day Remedy can still hold their heads high. A tight and intriguing story, fantastic visuals and some of the most stylish acti...
Veröffentlicht: 2016-04-01, Autor: Alex , Testbericht von: newgamenetwork.com
A successful experiment of merging live action TV with a video game, Quantum Break is an enjoyable ride through the mysteries of time travel, even as uneven presentation quality and average gameplay keep it firmly grounded in reality...
Veröffentlicht: 2016-04-01, Autor: Ron , Testbericht von: gamingtrend.com
Amazing visuals, Choice that actually matters, A story worth playing more than twice, Compelling live-action sequences, Immersive and engaging gameplay
Mipmapping issues break immersion, Environmental puzzles aren't very challenging
Remedy swung for the fences and hit a homerun with Quantum Break. With an engrossing story, an amazing cast, and the most beautiful visuals on the Xbox One we've ever seen, Quantum Break is a masterpiece
Veröffentlicht: 2016-04-01, Autor: Tom , Testbericht von: dailystar.co.uk
Zusammenfassung: DSXbox is trying to merge video games and television in a revolutionary new time travel hit called Quantum Break.The unique game wants to take the industry by storm, using both traditional computer gameplay mixed with half hour TV episodes.Developer Remed...
Veröffentlicht: 2016-04-01, Autor: Martin , Testbericht von: eurogamer.net
Zusammenfassung: Six years ago, Helsinki-based independent Remedy Entertainment came in for criticism that, with the long-awaited Alan Wake, it sometimes seemed more interested in making a film than it did a video game. Its follow-up feels like a typically Finnish stroke...