- Low player count take on Two Rooms and a Boom's secretive leader, Interplay between attack and defend cards can be interesting
- Use of movie stills and cheap components means no one will be impressed by production, Depending upon when some action cards come out, choices are kind of forced upon players, The dichotomy between the completely obvious identities and the entirely secret
- Dune: Betrayal feels like the board game version of movie video games - obviously rushed, with a few good ideas stuck in a tar pit of mistakes. The amount of times you'll have a good game will be outnumbered by the times you won't even have a game
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